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Merits & Flaws

Trait-Stacking For Fun and profit:


Some players will naturally look at this extensive list and see right past the sea of roleplaying opportunities before them, focusing instead on the fact that it’s often possible to load up on related Merits and develop a character who gets an absurd amount of bonus Traits or difficulty breaks in some fairly common and/or potentially unbalancing circumstance. (“I have Acute Sense: Vision, Ability Aptitude: Fiream, Good Night Vision, Lucky and Daredevil - that basically means I’mup 10 Traits on all shots I take at night and have at least one free retest for each one, right?”)

For sake of retaining some semblance of fairness, then, assume that bonus Traits or difficulty reductions from multiple Merits do not stack unless noted in their description, or if the Storyteller specifically allows such combinations to occur.

 

As a rule, only the largest benefit applies, and in the case of a tie the hunter may decide which benefit he receives. This should restrain the urge some players have to build invincible super-hunters, while still permitting players to take related Merits if they desire.

 

Naturally, this limitation does not apply to the penalties earned from having multiple Flaws that come into play simultaneously; the poor bastard must just suffer through his abominable luck somehow, and pray that his weaknesses don’t line up like that ever again.

Physical

Mental

Social

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